czm_viewRotation
An automatic GLSL uniform representing a 3x3 view rotation matrix that transforms vectors in world coordinates to eye coordinates.
Example
// GLSL declaration uniform mat3 czm_viewRotation; // Example vec3 eyeVector = czm_viewRotation * worldVector;
- uniformState#viewRotation
- czm_view
- czm_inverseView
- czm_inverseViewRotation