czm_sunDirectionEC
An automatic GLSL uniform representing the normalized direction to the sun in eye coordinates. This is commonly used for directional lighting computations.
Example
// GLSL declaration uniform vec3 czm_sunDirectionEC; // Example float diffuse = max(dot(czm_sunDirectionEC, normalEC), 0.0);
- uniformState#sunDirectionEC
- czm_moonDirectionEC
- czm_sunDirectionWC