PolylineCollection

PolylineCollection

new

A renderable collection of polylines.


Example polylines


Polylines are added and removed from the collection using PolylineCollection#add and PolylineCollection#remove.

Performance:

For best performance, prefer a few collections, each with many polylines, to many collections with only a few polylines each. Organize collections so that polylines with the same update frequency are in the same collection, i.e., polylines that do not change should be in one collection; polylines that change every frame should be in another collection; and so on.

Parameters:
Name Type Argument Default Description
options.modelMatrix Matrix4 <optional>
Matrix4.IDENTITY The 4x4 transformation matrix that transforms each polyline from model to world coordinates.
options.debugShowBoundingVolume Boolean <optional>
false For debugging only. Determines if this primitive's commands' bounding spheres are shown.
Example
// Create a polyline collection with two polylines
var polylines = new Cesium.PolylineCollection(undefined);
polylines.add({positions:ellipsoid.cartographicDegreesToCartesians([
    new Cesium.Cartographic2(-75.10, 39.57),
    new Cesium.Cartographic2(-77.02, 38.53),
    new Cesium.Cartographic2(-80.50, 35.14),
    new Cesium.Cartographic2(-80.12, 25.46)]),
    width:2
    });

polylines.add({positions:ellipsoid.cartographicDegreesToCartesians([
    new Cesium.Cartographic2(-73.10, 37.57),
    new Cesium.Cartographic2(-75.02, 36.53),
    new Cesium.Cartographic2(-78.50, 33.14),
    new Cesium.Cartographic2(-78.12, 23.46)]),
    width:4
});
Demo:
See:
Source:

Members

:Boolean

This property is for debugging only; it is not for production use nor is it optimized.

Draws the bounding sphere for each DrawCommand in the primitive.

Default Value:
  • false

:Number

Returns the number of polylines in this collection. This is commonly used with PolylineCollection#get to iterate over all the polylines in the collection.

:Matrix4

The 4x4 transformation matrix that transforms each polyline in this collection from model to world coordinates. When this is the identity matrix, the polylines are drawn in world coordinates, i.e., Earth's WGS84 coordinates. Local reference frames can be used by providing a different transformation matrix, like that returned by Transforms.eastNorthUpToFixedFrame. This matrix is available to GLSL vertex and fragment shaders via czm_model and derived uniforms.
Default Value:
See:

Methods

Creates and adds a polyline with the specified initial properties to the collection. The added polyline is returned so it can be modified or removed from the collection later.

Performance:

After calling add, PolylineCollection#update is called and the collection's vertex buffer is rewritten - an O(n) operation that also incurs CPU to GPU overhead. For best performance, add as many polylines as possible before calling update.

Parameters:
Name Type Argument Default Description
polyline Object <optional>
undefined A template describing the polyline's properties as shown in Example 1.
Throws:
DeveloperError : This object was destroyed, i.e., destroy() was called.
Returns:
Polyline The polyline that was added to the collection.
Example
// Example 1:  Add a polyline, specifying all the default values.
var p = polylines.add({
  show : true,
  positions : ellipsoid.cartographicDegreesToCartesians([
    new Cesium.Cartographic2(-75.10, 39.57),
    new Cesium.Cartographic2(-77.02, 38.53)]),
    width : 1
});
See:

Determines if this collection contains the specified polyline.

Parameters:
Name Type Description
polyline Polyline The polyline to check for.
Returns:
Boolean true if this collection contains the billboard, false otherwise.
See:

Destroys the WebGL resources held by this object. Destroying an object allows for deterministic release of WebGL resources, instead of relying on the garbage collector to destroy this object.

Once an object is destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception. Therefore, assign the return value (undefined) to the object as done in the example.

Throws:
DeveloperError : This object was destroyed, i.e., destroy() was called.
Returns:
Example
polylines = polylines && polylines.destroy();
See:

Returns the polyline in the collection at the specified index. Indices are zero-based and increase as polylines are added. Removing a polyline shifts all polylines after it to the left, changing their indices. This function is commonly used with PolylineCollection#length to iterate over all the polylines in the collection.

Performance:

If polylines were removed from the collection and PolylineCollection#update was not called, an implicit O(n) operation is performed.

Parameters:
Name Type Description
index Number The zero-based index of the polyline.
Throws:
DeveloperError : This object was destroyed, i.e., destroy() was called.
Returns:
Polyline The polyline at the specified index.
Example
// Toggle the show property of every polyline in the collection
var len = polylines.length;
for (var i = 0; i < len; ++i) {
  var p = polylines.get(i);
  p.show = !p.show;
}
See:

Returns true if this object was destroyed; otherwise, false.

If this object was destroyed, it should not be used; calling any function other than isDestroyed will result in a DeveloperError exception.

Returns:
Boolean true if this object was destroyed; otherwise, false.
See:

Removes a polyline from the collection.

Performance:

After calling remove, PolylineCollection#update is called and the collection's vertex buffer is rewritten - an O(n) operation that also incurs CPU to GPU overhead. For best performance, remove as many polylines as possible before calling update. If you intend to temporarily hide a polyline, it is usually more efficient to call Polyline#show instead of removing and re-adding the polyline.

Parameters:
Name Type Description
polyline Polyline The polyline to remove.
Throws:
DeveloperError : This object was destroyed, i.e., destroy() was called.
Returns:
Boolean true if the polyline was removed; false if the polyline was not found in the collection.
Example
var p = polylines.add(...);
polylines.remove(p);  // Returns true
See:

Removes all polylines from the collection.

Performance:

O(n). It is more efficient to remove all the polylines from a collection and then add new ones than to create a new collection entirely.

Throws:
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example
polylines.add(...);
polylines.add(...);
polylines.removeAll();
See: