czm_inverseViewRotation
An automatic GLSL uniform representing a 3x3 rotation matrix that transforms vectors from eye coordinates to world coordinates.
Example
// GLSL declaration uniform mat3 czm_inverseViewRotation; // Example vec4 worldVector = czm_inverseViewRotation * eyeVector;
- uniformState#inverseView
- czm_view
- czm_viewRotation
- czm_inverseViewRotation