TerrainData

TerrainData

new

Terrain data for a single Tile. This type describes an interface and is not intended to be instantiated directly.

See:
Source:

Members

:Uint8Array|Image|Canvas

The water mask included in this terrain data, if any. A water mask is a rectangular Uint8Array or image where a value of 255 indicates water and a value of 0 indicates land. Values in between 0 and 255 are allowed as well to smoothly blend between land and water.

Methods

Creates a TerrainMesh from this terrain data.

Parameters:
Name Type Description
tilingScheme TilingScheme The tiling scheme to which this tile belongs.
x Number The X coordinate of the tile for which to create the terrain data.
y Number The Y coordinate of the tile for which to create the terrain data.
level Number The level of the tile for which to create the terrain data.
Returns:
Promise | TerrainMesh A promise for the terrain mesh, or undefined if too many asynchronous mesh creations are already in progress and the operation should be retried later.

Computes the terrain height at a specified longitude and latitude.

Parameters:
Name Type Description
rectangle Rectangle The rectangle covered by this terrain data.
longitude Number The longitude in radians.
latitude Number The latitude in radians.
Returns:
Number The terrain height at the specified position. If the position is outside the rectangle, this method will extrapolate the height, which is likely to be wildly incorrect for positions far outside the rectangle.

Determines if a given child tile is available, based on the TerrainData#childTileMask. The given child tile coordinates are assumed to be one of the four children of this tile. If non-child tile coordinates are given, the availability of the southeast child tile is returned.

Parameters:
Name Type Description
thisX Number The tile X coordinate of this (the parent) tile.
thisY Number The tile Y coordinate of this (the parent) tile.
childX Number The tile X coordinate of the child tile to check for availability.
childY Number The tile Y coordinate of the child tile to check for availability.
Returns:
Boolean True if the child tile is available; otherwise, false.

Upsamples this terrain data for use by a descendant tile.

Parameters:
Name Type Description
tilingScheme TilingScheme The tiling scheme of this terrain data.
thisX Number The X coordinate of this tile in the tiling scheme.
thisY Number The Y coordinate of this tile in the tiling scheme.
thisLevel Number The level of this tile in the tiling scheme.
descendantX Number The X coordinate within the tiling scheme of the descendant tile for which we are upsampling.
descendantY Number The Y coordinate within the tiling scheme of the descendant tile for which we are upsampling.
descendantLevel Number The level within the tiling scheme of the descendant tile for which we are upsampling.
Returns:
Promise | TerrainData A promise for upsampled terrain data for the descendant tile, or undefined if too many asynchronous upsample operations are in progress and the request has been deferred.

Gets a value indicating whether or not this terrain data was created by upsampling lower resolution terrain data. If this value is false, the data was obtained from some other source, such as by downloading it from a remote server. This method should return true for instances returned from a call to TerrainData#upsample.

Returns:
Boolean True if this instance was created by upsampling; otherwise, false.