czm_temeToPseudoFixed
An automatic GLSL uniform representing a 3x3 rotation matrix that transforms from True Equator Mean Equinox (TEME) axes to the pseudo-fixed axes at the current scene time.
Example
// GLSL declaration uniform mat3 czm_temeToPseudoFixed; // Example vec3 pseudoFixed = czm_temeToPseudoFixed * teme;
- uniformState#temeToPseudoFixedMatrix
- Transforms.computeTemeToPseudoFixedMatrix