czm_moonDirectionEC
An automatic GLSL uniform representing the normalized direction to the moon in eye coordinates. This is commonly used for directional lighting computations.
Example
// GLSL declaration uniform vec3 czm_moonDirectionEC; // Example float diffuse = max(dot(czm_moonDirectionEC, normalEC), 0.0);
- uniformState#moonDirectionEC
- czm_sunDirectionEC