czm_view
An automatic GLSL uniform representing a 4x4 view transformation matrix that transforms world coordinates to eye coordinates.
Example
// GLSL declaration uniform mat4 czm_view; // Example vec4 eyePosition = czm_view * worldPosition;
- uniformState#view
- czm_viewRotation
- czm_modelView
- czm_viewProjection
- czm_modelViewProjection
- czm_inverseView