czm_projection
An automatic GLSL uniform representing a 4x4 projection transformation matrix that
transforms eye coordinates to clip coordinates. Clip coordinates is the
coordinate system for a vertex shader's gl_Position
output.
Example
// GLSL declaration uniform mat4 czm_projection; // Example gl_Position = czm_projection * eyePosition;
- uniformState#projection
- czm_viewProjection
- czm_modelViewProjection
- czm_infiniteProjection