MaterialSupport

MaterialAppearance. MaterialSupport

Determines the type of Material that is supported by a MaterialAppearance instance. This is a trade-off between flexibility (a wide array of materials) and memory/performance (required vertex format and GLSL shader complexity.

Source:

Members

<static, readonly>

All materials, including those that work in tangent space, are supported. This requires position, normal, st, binormal, and tangent vertex attributes.

<static, readonly>

Only basic materials, which require just position and normal vertex attributes, are supported.

<static, readonly>

Materials with textures, which require position, normal, and st vertex attributes, are supported. The vast majority of materials fall into this category.