cesium编程入门(九)实体 Entity

cesium编程入门(九)实体 Entity

cesium编程入门(五)绘制形状提到过添加实体的方法,这一节聊一聊实体相关的一些内容:

先来看 Entity 的各个属性
* id
唯一标志,如果没设置,值就为一个默认给定的GUID
* name
名称,可以不唯一
* availability
可用性
* show
可见性
* description
描述
* position
位置
* orientation
方向
* viewFrom
查看此对象的初始偏移量
* parent
父节点
* properties
与此实体关联的任意属性。
* Graphics
相关的形状
– box
– corridor
– cylinder
– ellipse
– ellipsoid
– path
– point
– polygon
– polyline
– polylineVolume
– rectangle
– wall
– billboard
– label
– model

第五篇中描述了部分形状,这里补充 标签,模型,广告牌

标签 label

文字标注,可以设置样式,文字内容,字体,偏移等等

label : {
    text : 'Citizens Bank Park',
    font : '14pt monospace',
    style: Cesium.LabelStyle.FILL_AND_OUTLINE,
    outlineWidth : 2,
    verticalOrigin : Cesium.VerticalOrigin.BOTTOM,
    pixelOffset : new Cesium.Cartesian2(0, -9)
}

模型 model

常见的模型有glTF 和glb

model : {
    uri : '../../SampleData/models/CesiumGround/Cesium_Ground.gltf'
}

广告牌 billboard

一个最简单的广告牌一般就是图片,和显示大小

billboard : {
  image : 'http://localhost:81/images/2015/02-02/Philadelphia_Phillies.png',
  width : 64,
  height : 64
}

创建一个实体参考:

//方法一
var entity = new Entity({
    id : 'uniqueId'
});
viewer.entities.add(entity);

//方法一 简写
viewer.entities.add({
    id : 'uniqueId'
});

//方法二
var entity = viewer.entities.getOrCreateEntity('uniqueId');

查找实体的方法:

var entity = viewer.entities.getById('uniqueId');

移除实体的方法:

//方法一,先查后删
var entity = viewer.entities.getById('uniqueId');
viewer.entities.remove(entity) 
//方法二,直接删除
viewer.entities.removeById('uniqueId')
//方法三,删除所有
viewer.entities.removeAll()

实体集变化

function onChanged(collection, added, removed, changed){
  var msg = 'Added ids';
  for(var i = 0; i < added.length; i++) {
    msg += '\n' + added[i].id;
  }
  console.log(msg);
}
viewer.entities.collectionChanged.addEventListener(onChanged);

描述信息 官网示例

只需要修改entity 的description 属性就可以达到目的

var viewer = new Cesium.Viewer('cesiumContainer');

var wyoming = viewer.entities.add({
  name : 'Wyoming',
  polygon : {
    hierarchy : Cesium.Cartesian3.fromDegreesArray([
                              -109.080842,45.002073,
                              -105.91517,45.002073,
                              -104.058488,44.996596,
                              -104.053011,43.002989,
                              -104.053011,41.003906,
                              -105.728954,40.998429,
                              -107.919731,41.003906,
                              -109.04798,40.998429,
                              -111.047063,40.998429,
                              -111.047063,42.000709,
                              -111.047063,44.476286,
                              -111.05254,45.002073]),
    height : 0,
    material : Cesium.Color.RED.withAlpha(0.5),
    outline : true,
    outlineColor : Cesium.Color.BLACK
  },
  description:'divID'//方法一
});

viewer.zoomTo(wyoming);

//方法二
wyoming.description = '\
<img\
  width="50{ac3c4da2cd0600a7fb5dd7ece3d30a0eed29da11cf2830143610191d982c65a1}"\
  style="float:left; margin: 0 1em 1em 0;"\
  src="//cesiumjs.org/images/2015/02-02/Flag_of_Wyoming.svg"/>\
<p>\
  Wyoming is a state in the mountain region of the Western \
  United States.\
</p>\
<p>\
  Wyoming is the 10th most extensive, but the least populous \
  and the second least densely populated of the 50 United \
  States. The western two thirds of the state is covered mostly \
  with the mountain ranges and rangelands in the foothills of \
  the eastern Rocky Mountains, while the eastern third of the \
  state is high elevation prairie known as the High Plains. \
  Cheyenne is the capital and the most populous city in Wyoming, \
  with a population estimate of 62,448 in 2013.\
</p>\
<p>\
  Source: \
  <a style="color: WHITE"\
    target="_blank"\
    href="http://en.wikipedia.org/wiki/Wyoming">Wikpedia</a>\
</p>';

选中

scene 提供了两个方法来获取选中对象,参数都是两个(viewer, windowPosition)
– pickEntity 获取最顶层的实体
– drillPickEntities 获取当前位置的所有实体的集合(List)

8 thoughts to “cesium编程入门(九)实体 Entity”

  1. 想问一下加载描述信息的代码运行后,红色矩形面有部分会被隐去(随着比例尺的变化隐去的比例不同,比例尺大的话会完全被隐去),请问这种情况如何解决呢?

  2. 你好 我想问一下 我用的springboot框架,添加description没有任何反应,使用ssm框架,添加description可以。有人遇到过这种情况吗?

  3. 请教一下,比如通过数据服务查询到一个线节点串,但是节点数非常多,构造的entity加载以后,相对的渲染也会需要时间,有什么办法能监听到这个entity是否已经渲染完成呢

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