The globe rendered in the scene, including its terrain (
Globe#terrainProvider
)
and imagery layers (Globe#imageryLayers
). Access the globe using Scene#globe
.
Name | Type | Default | Description |
---|---|---|---|
ellipsoid |
Ellipsoid |
Ellipsoid.WGS84
|
optional Determines the size and shape of the globe. |
Members
The brightness shift to apply to the atmosphere. Defaults to 0.0 (no shift).
A brightness shift of -1.0 is complete darkness, which will let space show through.
-
Default Value:
0.0
The hue shift to apply to the atmosphere. Defaults to 0.0 (no shift).
A hue shift of 1.0 indicates a complete rotation of the hues available.
-
Default Value:
0.0
The intensity of the light that is used for computing the ground atmosphere color.
-
Default Value:
10.0
The anisotropy of the medium to consider for Mie scattering.
Valid values are between -1.0 and 1.0.
-
Default Value:
0.9
atmosphereMieCoefficient : Cartesian3
The Mie scattering coefficient used in the atmospheric scattering equations for the ground atmosphere.
-
Default Value:
Cartesian3(21e-6, 21e-6, 21e-6)
The Mie scale height used in the atmospheric scattering equations for the ground atmosphere, in meters.
-
Default Value:
3200.0
atmosphereRayleighCoefficient : Cartesian3
The Rayleigh scattering coefficient used in the atmospheric scattering equations for the ground atmosphere.
-
Default Value:
Cartesian3(5.5e-6, 13.0e-6, 28.4e-6)
The Rayleigh scale height used in the atmospheric scattering equations for the ground atmosphere, in meters.
-
Default Value:
10000.0
The saturation shift to apply to the atmosphere. Defaults to 0.0 (no shift).
A saturation shift of -1.0 is monochrome.
-
Default Value:
0.0
Whether to cull back-facing terrain. Back faces are not culled when the camera is underground or translucency is enabled.
-
Default Value:
true
baseColor : Color
Gets or sets the color of the globe when no imagery is available.
cartographicLimitRectangle : Rectangle
A property specifying a
Rectangle
used to limit globe rendering to a cartographic area.
Defaults to the maximum extent of cartographic coordinates.
-
Default Value:
Rectangle.MAX_VALUE
clippingPlanes : ClippingPlaneCollection
A property specifying a
ClippingPlaneCollection
used to selectively disable rendering on the outside of each plane.
True if primitives such as billboards, polylines, labels, etc. should be depth-tested
against the terrain surface, or false if such primitives should always be drawn on top
of terrain unless they're on the opposite side of the globe. The disadvantage of depth
testing primitives against terrain is that slight numerical noise or terrain level-of-detail
switched can sometimes make a primitive that should be on the surface disappear underneath it.
-
Default Value:
false
Enable dynamic lighting effects on atmosphere and fog. This only takes effect
when
enableLighting
is true
.
-
Default Value:
true
Whether dynamic atmosphere lighting uses the sun direction instead of the scene's
light direction. This only takes effect when
enableLighting
and
dynamicAtmosphereLighting
are true
.
-
Default Value:
false
ellipsoid : Ellipsoid
Gets an ellipsoid describing the shape of this globe.
Enable lighting the globe with the scene's light source.
-
Default Value:
false
fillHighlightColor : Color
The color to use to highlight terrain fill tiles. If undefined, fill tiles are not
highlighted at all. The alpha value is used to alpha blend with the tile's
actual color. Because terrain fill tiles do not represent the actual terrain surface,
it may be useful in some applications to indicate visually that they are not to be trusted.
-
Default Value:
undefined
imageryLayers : ImageryLayerCollection
Gets the collection of image layers that will be rendered on this globe.
readonly imageryLayersUpdatedEvent : Event
Gets an event that's raised when an imagery layer is added, shown, hidden, moved, or removed.
A multiplier to adjust terrain lambert lighting.
This number is multiplied by the result of
czm_getLambertDiffuse
in GlobeFS.glsl.
This only takes effect when enableLighting
is true
.
-
Default Value:
0.9
The distance where lighting resumes. This only takes effect
when
enableLighting
or showGroundAtmosphere
is true
.
-
Default Value:
20000000.0
The distance where everything becomes lit. This only takes effect
when
enableLighting
or showGroundAtmosphere
is true
.
-
Default Value:
10000000.0
Gets or sets the number of loading descendant tiles that is considered "too many".
If a tile has too many loading descendants, that tile will be loaded and rendered before any of
its descendants are loaded and rendered. This means more feedback for the user that something
is happening at the cost of a longer overall load time. Setting this to 0 will cause each
tile level to be loaded successively, significantly increasing load time. Setting it to a large
number (e.g. 1000) will minimize the number of tiles that are loaded but tend to make
detail appear all at once after a long wait.
-
Default Value:
20
material : Material|undefined
Gets or sets the material appearance of the Globe. This can be one of several built-in
Material
objects or a custom material, scripted with
Fabric.
The maximum screen-space error used to drive level-of-detail refinement. Higher
values will provide better performance but lower visual quality.
-
Default Value:
2
The distance where the darkness of night from the ground atmosphere fades in to an unlit ground atmosphere.
This only takes effect when
showGroundAtmosphere
, enableLighting
, and
dynamicAtmosphereLighting
are true
.
-
Default Value:
50000000.0
The distance where the darkness of night from the ground atmosphere fades out to a lit ground atmosphere.
This only takes effect when
showGroundAtmosphere
, enableLighting
, and
dynamicAtmosphereLighting
are true
.
-
Default Value:
10000000.0
The normal map to use for rendering waves in the ocean. Setting this property will
only have an effect if the configured terrain provider includes a water mask.
-
Default Value:
buildModuleUrl('Assets/Textures/waterNormalsSmall.jpg')
Gets or sets a value indicating whether the ancestors of rendered tiles should be preloaded.
Setting this to true optimizes the zoom-out experience and provides more detail in
newly-exposed areas when panning. The down side is that it requires loading more tiles.
-
Default Value:
true
Gets or sets a value indicating whether the siblings of rendered tiles should be preloaded.
Setting this to true causes tiles with the same parent as a rendered tile to be loaded, even
if they are culled. Setting this to true may provide a better panning experience at the
cost of loading more tiles.
-
Default Value:
false
shadows : ShadowMode
Determines whether the globe casts or receives shadows from light sources. Setting the globe
to cast shadows may impact performance since the terrain is rendered again from the light's perspective.
Currently only terrain that is in view casts shadows. By default the globe does not cast shadows.
-
Default Value:
ShadowMode.RECEIVE_ONLY
Determines if the globe will be shown.
-
Default Value:
true
Enable the ground atmosphere, which is drawn over the globe when viewed from a distance between
lightingFadeInDistance
and lightingFadeOutDistance
.
-
Default Value:
true
Whether to show terrain skirts. Terrain skirts are geometry extending downwards from a tile's edges used to hide seams between neighboring tiles.
Skirts are always hidden when the camera is underground or translucency is enabled.
-
Default Value:
true
True if an animated wave effect should be shown in areas of the globe
covered by water; otherwise, false. This property is ignored if the
terrainProvider
does not provide a water mask.
-
Default Value:
true
A scalar used to exaggerate the terrain. Defaults to
1.0
(no exaggeration).
A value of 2.0
scales the terrain by 2x.
A value of 0.0
makes the terrain completely flat.
Note that terrain exaggeration will not modify any other primitive as they are positioned relative to the ellipsoid.
-
Default Value:
1.0
The height from which terrain is exaggerated. Defaults to
0.0
(scaled relative to ellipsoid surface).
Terrain that is above this height will scale upwards and terrain that is below this height will scale downwards.
Note that terrain exaggeration will not modify any other primitive as they are positioned relative to the ellipsoid.
If Globe#terrainExaggeration
is 1.0
this value will have no effect.
-
Default Value:
0.0
terrainProvider : TerrainProvider
The terrain provider providing surface geometry for this globe.
readonly terrainProviderChanged : Event
Gets an event that's raised when the terrain provider is changed
The size of the terrain tile cache, expressed as a number of tiles. Any additional
tiles beyond this number will be freed, as long as they aren't needed for rendering
this frame. A larger number will consume more memory but will show detail faster
when, for example, zooming out and then back in.
-
Default Value:
100
tileLoadProgressEvent : Event
Gets an event that's raised when the length of the tile load queue has changed since the last render frame. When the load queue is empty,
all terrain and imagery for the current view have been loaded. The event passes the new length of the tile load queue.
Returns
true
when the tile load queue is empty, false
otherwise. When the load queue is empty,
all terrain and imagery for the current view have been loaded.
translucency : GlobeTranslucency
Properties for controlling globe translucency.
undergroundColor : Color
The color to render the back side of the globe when the camera is underground or the globe is translucent,
blended with the globe color based on the camera's distance.
To disable underground coloring, set
To disable underground coloring, set
undergroundColor
to undefined
.
-
Default Value:
Color.BLACK
See:
undergroundColorAlphaByDistance : NearFarScalar
Gets or sets the near and far distance for blending
When the camera is above the ellipsoid the distance is computed from the nearest point on the ellipsoid instead of the camera's position.
Globe#undergroundColor
with the globe color.
The alpha will interpolate between the NearFarScalar#nearValue
and
NearFarScalar#farValue
while the camera distance falls within the lower and upper bounds
of the specified NearFarScalar#near
and NearFarScalar#far
.
Outside of these ranges the alpha remains clamped to the nearest bound. If undefined,
the underground color will not be blended with the globe color.
When the camera is above the ellipsoid the distance is computed from the nearest point on the ellipsoid instead of the camera's position.
Methods
Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
release of WebGL resources, instead of relying on the garbage collector to destroy this object.
Once an object is destroyed, it should not be used; calling any function other than
Once an object is destroyed, it should not be used; calling any function other than
isDestroyed
will result in a DeveloperError
exception. Therefore,
assign the return value (undefined
) to the object as done in the example.
Throws:
-
DeveloperError : This object was destroyed, i.e., destroy() was called.
Example:
globe = globe && globe.destroy();
See:
Get the height of the surface at a given cartographic.
Name | Type | Description |
---|---|---|
cartographic |
Cartographic | The cartographic for which to find the height. |
Returns:
The height of the cartographic or undefined if it could not be found.
Returns true if this object was destroyed; otherwise, false.
If this object was destroyed, it should not be used; calling any function other than
If this object was destroyed, it should not be used; calling any function other than
isDestroyed
will result in a DeveloperError
exception.
Returns:
True if this object was destroyed; otherwise, false.
See:
pick(ray, scene, result) → Cartesian3|undefined
Find an intersection between a ray and the globe surface that was rendered. The ray must be given in world coordinates.
Name | Type | Description |
---|---|---|
ray |
Ray | The ray to test for intersection. |
scene |
Scene | The scene. |
result |
Cartesian3 | optional The object onto which to store the result. |
Returns:
The intersection or
undefined
if none was found.
Example:
// find intersection of ray through a pixel and the globe
const ray = viewer.camera.getPickRay(windowCoordinates);
const intersection = globe.pick(ray, scene);