DataSource

new Cesium.DataSource()

Defines the interface for data sources, which turn arbitrary data into a EntityCollection for generic consumption. This object is an interface for documentation purposes and is not intended to be instantiated directly.
See:

Members

Gets an event that will be raised when the underlying data changes.
Gets the preferred clock settings for this data source.
Gets or sets the clustering options for this data source. This object can be shared between multiple data sources.
Gets the collection of Entity instances.

errorEvent : Event.<function(this, RequestErrorEvent)>

Gets an event that will be raised if an error is encountered during processing.

isLoading : Boolean

Gets a value indicating if the data source is currently loading data.

loadingEvent : Event.<function(this, boolean)>

Gets an event that will be raised when the value of isLoading changes.
Gets a human-readable name for this instance.
Gets whether or not this data source should be displayed.

Methods

update(time)Boolean

Updates the data source to the provided time. This function is optional and is not required to be implemented. It is provided for data sources which retrieve data based on the current animation time or scene state. If implemented, update will be called by DataSourceDisplay once a frame.
Name Type Description
time JulianDate The simulation time.
Returns:
True if this data source is ready to be displayed at the provided time, false otherwise.
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