Describes a corridor, which is a shape defined by a centerline and width that
conforms to the curvature of the globe. It can be placed on the surface or at altitude
and can optionally be extruded into a volume.
Name | Type | Description |
---|---|---|
options |
CorridorGraphics.ConstructorOptions | optional Object describing initialization options |
Demo:
See:
Members
classificationType : Property|undefined
Gets or sets the
ClassificationType
Property specifying whether this corridor will classify terrain, 3D Tiles, or both when on the ground.
-
Default Value:
ClassificationType.BOTH
cornerType : Property|undefined
Gets or sets the
CornerType
Property specifying how corners are styled.
-
Default Value:
CornerType.ROUNDED
readonly definitionChanged : Event
Gets the event that is raised whenever a property or sub-property is changed or modified.
distanceDisplayCondition : Property|undefined
Gets or sets the
DistanceDisplayCondition
Property specifying at what distance from the camera that this corridor will be displayed.
extrudedHeight : Property|undefined
Gets or sets the numeric Property specifying the altitude of the corridor extrusion.
Setting this property creates a corridor shaped volume starting at height and ending
at this altitude.
extrudedHeightReference : Property|undefined
Gets or sets the Property specifying the extruded
HeightReference
.
-
Default Value:
HeightReference.NONE
fill : Property|undefined
Gets or sets the boolean Property specifying whether the corridor is filled with the provided material.
-
Default Value:
true
granularity : Property|undefined
Gets or sets the numeric Property specifying the sampling distance between each latitude and longitude point.
-
Default Value:
{CesiumMath.RADIANS_PER_DEGREE}
height : Property|undefined
Gets or sets the numeric Property specifying the altitude of the corridor.
-
Default Value:
0.0
heightReference : Property|undefined
Gets or sets the Property specifying the
HeightReference
.
-
Default Value:
HeightReference.NONE
material : MaterialProperty|undefined
Gets or sets the Property specifying the material used to fill the corridor.
-
Default Value:
Color.WHITE
outline : Property|undefined
Gets or sets the Property specifying whether the corridor is outlined.
-
Default Value:
false
outlineColor : Property|undefined
Gets or sets the Property specifying the
Color
of the outline.
-
Default Value:
Color.BLACK
outlineWidth : Property|undefined
Gets or sets the numeric Property specifying the width of the outline.
Note: This property will be ignored on all major browsers on Windows platforms. For details, see (@link https://github.com/CesiumGS/cesium/issues/40}.
-
Default Value:
1.0
positions : Property|undefined
Gets or sets a Property specifying the array of
Cartesian3
positions that define the centerline of the corridor.
shadows : Property|undefined
Get or sets the enum Property specifying whether the corridor
casts or receives shadows from light sources.
-
Default Value:
ShadowMode.DISABLED
show : Property|undefined
Gets or sets the boolean Property specifying the visibility of the corridor.
-
Default Value:
true
width : Property|undefined
Gets or sets the numeric Property specifying the width of the outline.
zIndex : ConstantProperty|undefined
Gets or sets the zIndex Property specifying the ordering of the corridor. Only has an effect if the coridor is static and neither height or exturdedHeight are specified.
-
Default Value:
0
Methods
clone(result) → CorridorGraphics
Duplicates this instance.
Name | Type | Description |
---|---|---|
result |
CorridorGraphics | optional The object onto which to store the result. |
Returns:
The modified result parameter or a new instance if one was not provided.
Assigns each unassigned property on this object to the value
of the same property on the provided source object.
Name | Type | Description |
---|---|---|
source |
CorridorGraphics | The object to be merged into this object. |
Type Definitions
Initialization options for the CorridorGraphics constructor
Properties:
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
show |
Property | boolean |
<optional> |
true | A boolean Property specifying the visibility of the corridor. |
positions |
Property | Array.<Cartesian3> |
<optional> |
A Property specifying the array of Cartesian3 positions that define the centerline of the corridor. |
|
width |
Property | number |
<optional> |
A numeric Property specifying the distance between the edges of the corridor. | |
height |
Property | number |
<optional> |
0 | A numeric Property specifying the altitude of the corridor relative to the ellipsoid surface. |
heightReference |
Property | HeightReference |
<optional> |
HeightReference.NONE | A Property specifying what the height is relative to. |
extrudedHeight |
Property | number |
<optional> |
A numeric Property specifying the altitude of the corridor's extruded face relative to the ellipsoid surface. | |
extrudedHeightReference |
Property | HeightReference |
<optional> |
HeightReference.NONE | A Property specifying what the extrudedHeight is relative to. |
cornerType |
Property | CornerType |
<optional> |
CornerType.ROUNDED | A CornerType Property specifying the style of the corners. |
granularity |
Property | number |
<optional> |
Cesium.Math.RADIANS_PER_DEGREE | A numeric Property specifying the distance between each latitude and longitude. |
fill |
Property | boolean |
<optional> |
true | A boolean Property specifying whether the corridor is filled with the provided material. |
material |
MaterialProperty | Color |
<optional> |
Color.WHITE | A Property specifying the material used to fill the corridor. |
outline |
Property | boolean |
<optional> |
false | A boolean Property specifying whether the corridor is outlined. |
outlineColor |
Property | Color |
<optional> |
Color.BLACK | A Property specifying the Color of the outline. |
outlineWidth |
Property | number |
<optional> |
1.0 | A numeric Property specifying the width of the outline. |
shadows |
Property | ShadowMode |
<optional> |
ShadowMode.DISABLED | An enum Property specifying whether the corridor casts or receives shadows from light sources. |
distanceDisplayCondition |
Property | DistanceDisplayCondition |
<optional> |
A Property specifying at what distance from the camera that this corridor will be displayed. | |
classificationType |
Property | ClassificationType |
<optional> |
ClassificationType.BOTH | An enum Property specifying whether this corridor will classify terrain, 3D Tiles, or both when on the ground. |
zIndex |
ConstantProperty | number |
<optional> |
A Property specifying the zIndex of the corridor, used for ordering. Only has an effect if height and extrudedHeight are undefined, and if the corridor is static. |