Members
Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than
NEAREST
filtering.
Read texture values with linear sampling from two adjacent mip levels and linearly interpolate the results.
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
Selects the nearest mip level and applies linear sampling within that level.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
Samples the texture by returning the closest pixel.
Read texture values with nearest sampling from two adjacent mip levels and linearly interpolate the results.
This option provides a good balance of visual quality and speed when sampling from a mipmapped texture.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.
Selects the nearest mip level and applies nearest sampling within that level.
Requires that the texture has a mipmap. The mip level is chosen by the view angle and screen-space size of the texture.