A model node with a transform for user-defined animations. A glTF asset can
contain animations that target a node's transform. This class allows
changing a node's transform externally so animation can be driven by another
source, not just an animation in the glTF asset.
Use Model#getNode
to create an instance.
Example:
var node = model.getNode('LOD3sp');
node.matrix = Cesium.Matrix4.fromScale(new Cesium.Cartesian3(5.0, 1.0, 1.0), node.matrix);
See:
Members
The index of the node.
matrix : Matrix4
The node's 4x4 matrix transform from its local coordinates to
its parent's.
For changes to take effect, this property must be assigned to; setting individual elements of the matrix will not work.
The value of the
name
property of this node.
originalMatrix : Matrix4
Gets the node's original 4x4 matrix transform from its local coordinates to
its parent's, without any node transformations or articulations applied.
Determines if this node and its children will be shown.
-
Default Value:
true